CVE-2026-110734
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The r
CVSS
2.5
Baixa
EPSS
0.2%
p5
KEV
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Exploit Today
1
0-100
Publicado: 14 de out. de 2026 · Última mod.: 24 de out. de 2026 · CWE-787
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
- axeghost.offprint.apphttps://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers
- github.comhttps://github.com/godotengine/godot/issues/123608
- www.openwall.comhttp://www.openwall.com/lists/oss-security/2026/10/15/4
- www.openwall.comhttp://www.openwall.com/lists/oss-security/2026/10/23/28